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Sunday, March 21, 2021

Dread Pageant on Parade

    With the rapid approach of the parenthood coming at us full speed, I convinced Rachel to play some Warhammer Underworlds with me. This readers, might be the last game for awhile as we will be knee deep in diaper changes and sleepless nights! Okay, maybe that's a bit dramatic. This gives me a chance to play with the Dread Pageant now that they are painted. It also increases the chance of the Myari's Purifiers being painted by Rachel, as she always comments about how nice the models look once we start playing. 

Rachel (unseen 37 week baby bump under the table)

    Rachel picked me to place the board first, I chose one with no lethal hexes because I guess I am nice. While Rachel decided on one that had 3 clumped together. At first I thought the extra lethal hexes could be joined to them, like a grand canyon you'd have to see to believe! With a quick rules read, this is not the case, all hexes need to be separate. Which is good, I think the Ylthari's Guardians are still a bit bum hurt from all the falling they did last game.

    For the roll off to see who went first, Rachel and I ties, so we rolled again with the assumption that Rachel still got the extra critical for the roll for finishing placing first. She wanted me to go first, to get me in closer for her spell attacks.

My starting objectives.

    The Dread Pageant is all about giving or receiving damage to get inspired. Once 6 wounds on all surviving fighters on the board have been placed, the member just needs to finish an activation to be inspired. My first turn would be completing the Endless Revel, then the other two objectives would fall in place as they came up. Ylthari's Guardians need to remove wounds to become inspired, something which was a bit hard for Rachel as the starting deck only had 2 healing items in it. Ylthari makes it a bit easier to inspire, critical hits on a spell attack will remove wounds (even if she has none).

Glissete, the best a man can get, charges in to miss completely at the leader.

    While I don't believe charging head long into combat will be the best strategy for this warband, it would be in my benefit to get some damage on the table, the objectives also fell in line with the tactic as well. Glissete is quite weak, only having two wounds. She is always on guard, rolls of shields are successes. On Rachel's turn, Skhathael toddles up to Glissete, but his leafy heart isn't into the swing and misses as well. Before starting the game I did read an objective called Bloodless Skirmish, scoring it on the third round if all fighters are on the table, maybe I should have picked it up if this was how the game was going to go.

Glissete and Skhathael stare off, fuming with disappointment.

    Betwix turns, I played Dark Desires on Rachel's Leader, giving her a move token. This turns out to be a silly move as Ylthari was within 3 hexes of range for her spells anyways. D'oh! No take backsies in this game, Rachel plays for keeps now. Vasillac drove his spear into Skhathael, finally blood was drawn and Slaanesh was pleased.... for the moment. Following up, that bloodshed, Ylthari casts The Reaping on Vasillac, wounding for 1 point of damage, inspiring her with a critical in the roll. Oh yes, more wounds please! Rachel power step, she used Last Guardians, placing a guard token on her leader.

If only I moved to the objective.

    Hadzu charges into the fry, shooting an arrow of desire into Skhathael with 2 support on him! BIG OL' MISS! That's it, you're off the team Hadzu! Ahnslaine shows Hadzu how it's done, wounding her for one damage. Wrapping up round 1, Slakeslash and Gallanghan moves up from the back of the board.

Slakeslash scoffs at your objectives!

    I scored Endless Revel at the end of the turn, upgrading Vasillac with Strength from Pain, adding 1 damage to his attack actions while he has a wound. Rachel played Domain Denied, scoring one glory for "denying" your enemy objectives, clearly I need to make that more of a priority next time. Going into the second round tied 1:1

Round 2

    Rachel rolls well, picking to go first because why not? Ylthari was shaking in her branch skirt, that Slaangor didn't look all too friendly. But The Reaping missed it's make this time. Slakeslash wasn't all too pleased with being missed at, charged into Ylthari and Ahnslaine, scoring a hit on Ahnslaine to for 2 damage, taking the total wounds on the board to 6! Hehehehe Slakeslash inspires, you thought he was trouble before with his 5 wounds? What about an increase to movement for the lumbering beast? I score Excess of Gluttony for being adjacent to two enemy fighters. Now I just need to keep the wounds on the board. I spend the glory on, what else? Upgrading my Leader with Swift as Desire, adding 1 movement when unwounded, but 2 when he was wounded. 

Slakeslash shows off his might to Ahnslaine.

    Poor one shot Hadzu, he wasn't long for this world, and yet, he had the most easily pronounced name. I will miss him dearly. Skhathael advanced, toppling the archer with a decisive blow. First blood goes to Rachel! To be fair, killing isn't really what the Dread Pageant wants, they prefer the drawn out suffering instead. I believe at the end of round 1 I had picked up Beautiful Deaths, a duel objective for keeping three members of the Dread Pageant alive AND killing off 3 of the opposing warband. This would net you 6 (the number of slaanesh of course) glory! With Hadzu being all but useless this match, I don't think that would happen.

At least I will leave a beautiful corpse.
    
    With Excess of Paramountcy still in hand, I ran my very swift leader ,now moving at 7 hexes, over to an enemy objective. And while I was there, I might as well strike Gallanghan in the back for more wounds! But Gallanghan was surprisingly ready for this attack! His reaction allows him to bounce back damage if he gets a critical hit on his defense. BUT Vasillac ALSO has a reaction that triggers on the damage deal step, choosing to heal or deal damage to himself. I chose to heal, as at this point, only Glissete was the only one uninspired and she already had a wound on her. With 6, maybe 7 wounds on the board now, Vasillac inspires. Gallanghan had a few upgrades on him, can't recall which, I used Sword-Shatterer on, the only member of my warband it seems, my leader. This would give me a chance to remove an upgrade from an enemy after an attack action.

Learning from my mistake of last round.

    Ahnslaine tries to finish off Glissete, but her gaurd came in handy, shrugging off the attack. She charges in to finish off the wounded Ylthari guardian. Glory was used to upgrade Slakeslash with a Sadistic Goad, which increases in damage for every wound on the enemy fighter. Probably not very helpful at this moment as most of Rachel's fighters only had one or two wounds left on them. Gallanghan strikes Glissete in the back to let her know how it feels, but she defends. With all my fighters tired or out of action, I used my final action to pick up an objective card.

Glissete takes Ahnslaine out of action.

Round 3

    My note taking gets really sloppy as we get closer to the end of the game. I just get too into the game! We were 4:2 at this point. Rachel casted Pangs of the Great Lack, Glissete would suffer 1 wound, taking her out of action for the end of round 2. We couldn't find rolls to find the difference between suffer and dealt, so Glissete didn't roll a defense dice for this damage. 4:3

Start of round 3

    Slakeslash slashes at Ylthari with his massive blade, removing her from the skirmish, freeing up the objective. Rachel played a bunch of gambits during this power step, I didn't take notes of them, I believe one made my movement a bit slower, but even with 3 move it was easy to get around. Oh I remember! She put a move token on Slakeslash, legitimately denying the objective to me. Excess of Idolency was in my hand, I just needed two objectives.

Skhathael's turn to lay the beast low.

Skhathael moves in to strike, I don't think it hit. Vasillac would move beside Slakeslash for support? Guess it didn't really matter where Vasillac was. Gallanghan was struck by the Leader, driving him back without damage. Gal retaliates, wounding him. On my last two turns, I picked up objectives hoping I might have one that was already completed. If only I was so lucky.


    The final score was 6:3 for the Dread Pageant. Rachel had Vengeful Revenants, scoring 2 points for taking 2 enemy fighters of out action and only having one out yourself, in her hand when Vasillac was on the objective. If she used her standard attack instead of the Enraged Spite, which uses more swords but less accurate she might've scored that. Another one was if we had remembered to drive back Slakeslash into a lethal hex instead of attacking Vasillac, for another point for taking him out of action. 
This was much better then our last game, it was much closer in points. With Rachel doing some post game analysis, or shoulda woulda coulda-ing, we might see more of Underworlds on the table!

Next on the Hobby Desk

    Not that it will be on the hobby desk, but the baby should be coming next week sometime! I do have some finished painting to show off, these Slaanesh models are going to be a pain to transport around when that becomes a thing again with all their whips whirling about. I have some metal Fiends on table now which are a breath of fresh air after the delicate Seeker chariot.
    
        




3 comments:

  1. Yes, being a little bit dramatic. But just a little bit. It's going to be a change, for sure. But it's so hard to judge beforehand because people give such wildly varying advice/wisdom. You'll be playing games together again before you know it... and shortly after that, you'll be playing games with your kid(s) and that is just RAD! So excited for you guys!

    When you were describing the warbands and their respective inspire conditions, I thought Ylthari's Purifiers would be the WORST warband the Dread Pageant could face. They're trying to cause wounds, but not necessarily kill things to get wound tokens on the table - which, potentially, sets up Ylthari to do their inspire thing... But, clearly you know how to play them way better than me because I have no won a game with them yet!?

    If Ylthari are hindered by not HAVING that many things that can heal stuff maybe it's time to find some more cards that CAN! I've found this website handy - got to the deck editor select all play format and all warbands and refresh - then type in heal and there are pages of cards listed (and it tells you what set they come from) that either "heal" or "remove wound token"

    https://www.underworldsdb.com/

    also, Warhammer Community Deckbuilder is super handy

    https://warhammerunderworlds.com/deck-builder/

    though it seems to be down for maintenance at this exact moment...?

    Does the Dread Pageant not activate en masse at the end of an activation in which there are 6 wounds on the board? It seems like you were only activating them individually after each fighter activated once their was 6 wounds on the table - which seems WAY harder!? I think it would be worded "After THIS FIGHTER's activation..." if that were the case. I think it's worded "After AN activation..." so you have to wait until the end of the activation before inspiring the whole warband so that you don't take wounds with Vasillac or Slakeslash during an attack action - inspire the warband - and then use their reaction to immediately removed a wound. They have to KEEP that wound, at least for that activation - making it a dangerous game of press your luck!

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  2. Holy cow! They do inspire after AN activation! That would change things a lot. Rachel would have been pretty close to a tie if I was paying more attention to her combat, reminding her about driving back and the chance of hitting with swords compared to hammers. I don't think I'll be so lucky next game, especially when I remake her deck.

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  3. Yeah, the last two games with Amanda would have been even closer (or wins for Amanda) If I could keep track of more than one warband (I have a hard enough time keeping track of my OWN sh!t!) as Kyrae starts with Ensnare and gains Cleave when inspired and so many other little things...

    I was mentioning this game report to Amanda and she was like "wait...? TREE-SPIRIT-PEOPLE?! and you HAVE that warband!?" So guess what's next on MY To-Paint list!?

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