Monday, July 20, 2020

Order of the Valorous Heart Stand Strong

I did it! With another week to spare before #New40k drops on the 25th of this month. The Adepta Sororitas are ready to take on a holy crusade. Rachel helped with the photography, I helped with the infinity background... in that I held up the white printer paper.


This particular Order of the Valourous Heart detachement will be led by the fearless Cannoness Praxima. Fearless and determined, she will turn all who seek the darkness to the Emperor's light. No sacrifice is too great for the cause is just and truth. Praxima commands with authority, expecting all who serve under her to give their life to the cause.
Canoness Praxima

Sister Superior Alwyn Nevella (the natural sweetener) takes charge of the Battle Sisters Squad, previously battle scarred from an encounter with daemonettes of Slaanesh, she is no stranger to pain.The God Emperor smiles on those that show their faith, these sister take to their foe with unbridled fury. 

With the new rules to morale, it might be more feasible to use a 10 person squad instead the usual 5, especially to add some padding for the special weapons to survive.
Special Weapons Squad - Flamer, Stormbolter with a Simulacrum Imperialis
I'll need to find something to use as a Cherub, maybe on thingaverse? Or like Reaper? They have been around forever, so they are bound to have some creepy cyborg babies, right?


Swooping in from the air are the literal angels of the Emperor. No, wait, I guess Celestine would technically be that. Anyways, Sister Mylanthra Crest guides her Seraphim unit with the holy light of the Emperor's will, incinerating daemons and xenos with super heated flame weapons.

Two of the sisters in this squad (the two flanking Sister Mylanthra with her power sword) have replaced their bolt pistols with generic looking flame guns from Victoria Miniatures, could run them as meltas or flamers.




Repentia Superior Thessia Hallows takes now pleasure in goading her wayward sisters on... well, not that she tells anyone. Her duty to her sisters is to guide them on their path to redemption, and if they need a reminder, she will always be their, duel wielding two flimsy ass whips for "encouragement."

Repentia squad is one of the two squad that come in the Adepta Sororitas launch box that weren't complete. When I first picked this box up, I wasn't too worried about it. Thinking that I'd just use them in Kill Team, but it turns out that you can only take ONE in your entire Kill Team? That's a bit odd. Well, I wouldn't mind making the unit into a 5 or 10 person unit so I searched the hive mind of the internet.

Back to Thingaverse again, it seems there is one that is leaping into an overhead strike, or a bunny girl? Thingaverse is a silly place, let's not go there anymore. Another opinion is kitbashing with Daughters of Khaine witches, but then I'd need to find like 6 chainswords. The other other option is of course just get a box of them, which comes with 9? Repentias? What happened to even numbers GW!? At least with this option I could use the Repentia Superior as one of the many HQ or Elite choices that want to show you a specific passage in a book. I believe this falls into a not right now problem.


Father Henry Wilbur was entirely devoted to the Emperor, leading a flock of sheep in their daily prayers, spending all his life in the service to spreading his word. After years of devotion, Henry started to overstep the bounds of his duty, he had become an icon himself. Always there to witness miracles, thinking that it wasn't just the Emperor granting those miracles, but himself. He became jealous of the Emperor, desiring to be worshipped like him, to be adored and in the spotlight, like a god. Dark whispers of She who thirsts wormed their way inside his head A few changes to the Imperial Creed, change the serves, soon he had a following, like a holy saint. Then it was his whole clergy, this is when the Emperor's eye turned to see what his "faithful servant" had become. There was a price to becoming a God.




Three Arco-Flagellants, this box is a bit messed up, I feels it's partly so all the new models could fit on their tetris like sprues. I was going to just play smaller games with the contents of this box, so I am fine with it, but my OCD brain is like why not 3 more models to complete those units?!

So total Power Level for the Order of the Valorous Hearts:

Patrol Detachment +0CP

HQ

Cannoess Praxima - 3PL (59pts)

Troops

Battle Sister Squad - 4PL (50pts)
Battle Sister Squad - 4PL (53pts)

Elite

Arco-Flagellants - 2PL (39pts)
Sisters Repentia - 2PL (52pts)

Fast Attack

Seraphim Squad - 4PL  (68pts)

Heavy Support

Penitent Engines - 3PL (56 pts)

No Force Org Slot

Repentia Superior - 2PL (35pts)

Total:   24PL (412pts)

WOW! As is, I'll be using this little army as a Patrol Detachment which is not great if I am planning to expand this army out, it does give you a unit for each detachment slot but it would be nice to have one more battle sisters squad and/or an HQ. I was gifted a squad of Battle Sisters/Celestian/Dominion for my birthday in February, and ideally, I'd like to go with Celestian, as they get a bonus to hit while protecting Characters, but being able to bump up the Detachment to a Battalion (granted that means finding an HQ as well) or make both Battle Sisters Squads 10 strong would be nice too.

To get my Crusade up to 50PL, I was going to add in some Ad-mech units into a Spearhead Detachement, but the Kastelan robots are 12 PL for two of them, might be a bit over the limit of 50PL. I would have picked up the old Ad-mech Start Collecting Box with the Onager Dunecrawler but GW discounted it and now I am just looking for reasons to buy more models, so I'll probably just add the Kastelan Robots (which I HAVE) and just be slightly over the roster limit for a couple games till that limit is extended.

Next up on the Hobby Desk

Finished off one of the 2020 hobby goals, hopefully I can get back to the Slaves to Darkness soon to finish them off as well. But for now, I have some Goliath gangers on the table as well as some proxies of Cawdor from Mirliton that I picked up back in March.

Hopefully I can get a game in of WarCry with Rachel, maybe on Friday or the weekend. Looking into the Monsters that could be added used as a Challenge scenario, I did notice that the Glottkin I have is only 10mm difference in size then the Chimera or War Hydra... probably might drop on the paint desk soon.

Monday, July 13, 2020

Season of the Wych -WarCry Campaign Battle #1

            Last week, my family and I went to Duck Mountain for a few days at rented cabins. This was planned back in January, as we don't have a cabin and like to be nomads visiting new places each year. It did help that we went during the week and people don't seemed to be going out for day trips to the park, making it easier to social distance.

On the car ride up, about 3 hours plus some delay around Yorkton as they were making passing lanes, Rachel and I were talking about games that we should play again, and WarCry came up. I suggested doing a campaign, something that she wasn't as into when previously asked but agreed to during the trip. (I feel like the 3 hours of sleep after a night shift might've been a factor.)

On Friday, we started looking at points and units, Rachel needed to assemble her Spite Revenants and I wanted to get some Bloodcrushers painted up. I painted up most of the mount, but didn't have the right oval base (used a 72x52mm instead of a 90x52mm, close enough!) 

Core Rule book focuses heavily on Chaos warbands with name generators and campaigns dedicated to the new cultist models... and some Stormcast.... and a sprinkle of Orks. The Tome of Champions book, covers the factions that came out in the card packs later on, so both Khorne and Sylvaneth. Mercenaries and Monsters (the second expansion book) added in Challenges where your warband could defeat a monster to be able to add it to your roster and yes, campaign battles could be one of these challenges, but alas, I don't have the specific Monsters listed in the book, might have to use the unpainted Glottkin that's been staring into my soul... watching me paint other miniatures.....

Inspired by the plentiful birch trees in Duck Mountain, Rachel wants to try painting up her Spites like birch trees, she also enjoys the use of name play, and thus Nature's Birches was the name of her Warband that she came up with. Her quest:

The Season of Retribution

Rotting Marvolion. That is the name you hear upon the spirit-song, the name howled in rage by sorrowful forestsprites. After the most recent engagements of the War of Life, Marvolion has retreated to his sickly lair in the Eightpoints to perform unspeakable experiments on the captured spirits of your fellow Sylvaneth. You cannot simply abandon your kin to such a horrific end. Find Marvolion’s lair and unleash upon him nature’s unfettered wrath.

Nature's Birches are led by Daonti Heartoak, her soul is afflicted by an age-old melancholy (no body cares about the trees anymore!), despite or maybe due to her melancholy she believes that life must be spread across all of the Mortal Realms, even in the most desolate of regions.

Nature's Birches


Daonti Heartoak - Leader - 240 pts
Thronrir The Hunter - Bow Kurnoth Hunter - 200 pts
Sventa Twistbranch - Kurnoth Hunter Sword - 180 pts
Lorelith Bloomwych - Axe Tree Revenant - 50 pts
Maudelith Bloomwych - Scythe Tree Revenant - 50 pts
Islalith Bloomwych - Sword Tree Revenant - 50 pts
Davonne Spritekin- Spite Revenant - 70 pts
Spyraff Spritekin - Look left Spite Revenant - 70 pts
Flyt Spritekin - Schemin' hands - 70 pts

Total: 980 pts

The Flesh hounds have picked up a trail in the wind, hoping to lead them to a deserter. 

The Blood God's Due

Khorne is an uncomplicated god. To gain his favour, a would-be champion need only kill, often and indiscriminately. Those who breach this covenant are subjected to the full force of the Blood God’s fury. You have heard tell of Tarkus Brondt, a warrior who committed the unforgivable sin of retreating in battle. The raging bellow that echoes through your mind speaks to your god’s command. Run Brondt to the ground and prove that none escape Khorne’s wrath.

The Teeth of Red Rampage are led by Burning Ash, a flesh hound that focuses on one thing, becoming a red headsman, using one quick strike to kill it's quarry. Khorne smiles on Burning Ash, blessing him with blood that glows like molten brass.

Teeth of Red Rampage


Burning Ash - Leader - 240 pts
Bonegnash - Flesh Hound (ork skull) - 170 pts
Neckrender - Flesh Hound (two horns) - 170 pts
Gutwrench - Bloodletter - 70 pts
Furious Blade - Bloodletter - 70 pts
Red Butcher - Bloodletter - 70 pts
Skullcleave - Bloodcrusher - 185 pts

Total: 975 pts

Reaching the Zarakh Expanse, the Sylvaneth spotted a roving band of Khorne Daemons. Their appetite for murder was well know, and it was best to strike first before they got any closer. Spotting some near by ruins, Daonti took the warriors that could keep up with her, the rest would have to catch up with them. Schemin' Hands Flyt noticed it at first, that the Khorne Daemons were spread out, some of them were now on their left flank as well. Nature's Birches steeled themselves, ready to strike hard.


Shield and Hammer placed on the upper corner of the battlefield

Dagger and Shield on the opposite corner.
Daonti Heartoak didn't like the idea of being sandwiched between Khorne Daemons, she would need to strike hard and first. Gutwrench was in her sight, gloating out in the open. With two arrows, the vial daemon was slain. (for now)
Daonti and the "scary trees"
Excited by the bloodletting of his comrade, Skullcleave races into the battle, eager to prove himself to his Dark God.



 Bonegnash too is overwhelmed by the prospect of tearing into the enemy, using it's Hungry for Flesh on Sventa Twistbranch, making his one move into a 14" move instead and still being able to attack! Yikes! (I used one of the doubles from my initiative)

Bonegnash slashing at Sventa, causing only a handful of wounds.
Sylvaneth position at the end of turn one, cameraman didn't deem the position of the Khorne Daemons important, so you don't get to see them. (they are just cowering on the other side of the wall, just don't tell Khorne)
The shrill howls of the flesh hounds bounce off the ruins, echoing into the hearts of their soon to be victims. Just as the hounds grow close though, so too does the Sylvaneth's slower members. Daonti notices an artifact on the Bloodcrusher as it moved in. Around it's slender arms was a dark artifact used in rituals to corrupt the land. Daonti lets out a series of chitters to signal to her warband that Skullcleave must be brought low.

Both hounds pop into the battlefield, pinning Spyraff Spritekin
We have heard your complaints about the photographer, he has been flogged in the streets and humiliated publicly by displaying his poor work. The new photographer has been threatened for the same to be done to them if quality doesn't improve.



Lorelith and Thronrir The Hunter catch up to the party.
Sventa lays down some hurt onto Bonegnash, he was Trampled under foot before being slashed into, causing 14 damage. In retaliation, Bonegnash uses Rainstorm of Ghyran to recover from his wounds (the twist for the battle lets anyone recover in combat if they use a double), then chomped down on some delicious tree bark. Yum! Sventa still survived with 2 wounds left!

Emo Bloomwych sisters look in horror.



Daonti Heartoak senses the weariness of battle settling in over the members of her warband, she invokes Envoy of the Everqueen, a quadruple ability that gives all fights within 6" of the leader a bonus +2 to Strength and Toughness. This made Skullcleave a bit hesitant about fighting some buff trees. If Khorne asks, the sun was in his eyes and deemed the fight unhonourable to have such a disadvantage.... also there is no proof, from what I can tell, Skullcleave is just running into battle according to the other pictures.

Daonti shoots a volley of arrows into Skullcleave, only dealing 2 damage due to cover.
Spyraff Spritekin desperately strikes Burning Ash, only able to do the equivalent of applying sunscreen somewhat roughly. Neckrender snaps the twig in two before the Hunger sets it, running off to Lorelith to use her as a tooth pick, to pick out the splinters of the last tree he had for lunch.

Burning Ash rushed over to the Emo Sisters as Rachel calls the Tree Revenants due to their long hair. Might be a bit long for Emo hair cuts though, getting closer to metal band.


"Double bubble disco queen, Headed to the guillotine"
While Skullcleave was getting all the sun out of his eyes, there was a slap fight between the Bloodletter and the Spite-Revenants, it was a draw.

*both wave drop their weapons and flail hands at each other*


 Daonti used a Rampage, giving her a bonus move and attack with a quadruple roll, running out to shoot at Skullcleave. The flurry of arrows weren't enough to take the Bloodcrusher down, but it was weakened.


Neckrender takes a few hits from Davonne, then Neckrender his back.

Burning Ash's molten brass blood is the last warm sensation Islalith feels before succumbing to her wounds. 

Bonegnash finishing off Sventa, but with a heavy price.
 Skullcleave slices at Schemin' hands Flyt, then running towards Doanti for a sweet action shot.



Glad Rachel took this picture, too bad Skullcleave is held together with sticky tac.

This was a fun game, it's a bit strange playing as Khorne Daemons trying to protect something instead of just slaughtering everything. Rachel and I finished off the aftermath section for the campaign, there was a lot of bonuses for killing off the enemy warband which we both didn't about, it's just that the daemons are all about that, gaining bonus attacks for killing stuff.

I ended up getting 8 glory points, 1 for participating, 1 for killing off 1/3 and 2/3 of the Sylvaneth and 5 points for winning. Rachel got 1 point for participating in the battle. We each searched for a lesser artifact, Rachel got a consumable item - Swiftwind Dust - giving the user +1 movement for the entire battle. I rolled and got a consumable item - Ironoak Seed - giving the user +1 toughness for the entire battle. All units survived, rolling a Full Recovery on their injury roll. Daonti got a Destiny and Furious Blade, these are used for re-rolls and aren't spent when used, BUT they can be lost if the fighter rolls poorly on the injury roll.

Each campaign has three convergence, mandatory quests that must be won before continuing on, with the rest of the quests. There are also command Traits and Greater Artifacts that unlock later on in the campaign.

Looks like Rachel and I will both need to paint up more units, as there are a few ways to increase the Warband size by 50 to 100 points.

Coming Soon to the Hobby Desk!

I basically have the Sisters of Battle done, just need to finish the bases. I also picked up the Daemonifuge which might be one of the next projects, didn't great her rules just yet, but I should pick that up soon.

Maybe some Necromunda gangs too? Whatever it is, hopefully it doesn't take as long as the sisters did.