Showing posts with label Slaves to Darkness. Show all posts
Showing posts with label Slaves to Darkness. Show all posts

Friday, October 11, 2024

Slaves to Darkness - Choas Knight & Chaos Murauder Horsemen

         I have been playing in a Warcry narrative campaign with some other locals. I have only had 3 games since September when it started. This is mostly due to having to start after 9pm, after my daughter is sleeping. My warband doesn't have much of a story as I haven't had the will power to write something up. I was thinking it would be a scouting party made up of mostly cavalry with the members all worshiping their own gods, united to seek out artifacts of power. This is basically as far as I have gotten.

    I initially started the Scorned Anguish as a chaos murauder only warband. A chieftain as the leader, three horsemen and seven chaos murauder. The idea was to grow the warband from weak roots, acquiring supplies as they grew in power. 

    The first couple game I got knocked around hard as expected with a horde of low tier minions. I recruited a chaos knight after the first game. He hits much harder then a murauder, that's for sure.

Magnetized weapon arm for fun posing and transport



Probably could have glued the legs to the horse then magnetized the torso. I might do that instead in the future. With the knight painted, I focused on the horsemen that already had a few colours on them.

The three horsemen of the apocalypse... Tzeentch be damned!










    Yes, Tzeentch is missing, I enjoyed painting brighter colours for, probably could go a bit more experimental with Slaanesh horsemen, maybe have a body swap for a female or non binary rider. 

    These were just for Warcry. If I wanted to bring in say, a seeker of slaanesh, I would need to roll on the aftermath table for an ally or heroes. Might not be a thing that I see happen as the last 3v3 battle will be happening next Friday and I don't think I'll be able to get another game in till then.

Painted: 86 Troops, 8 Mounted, 8 Monsters/ Vehicles, 12 Small Terrain, 2 Large Terrain
Purchased: 195 Troops, 22 Mounted, 1 Monster/ Vehicle

Next on the Hobby Desk!

Zombies! I should get these zombicide minis off the table! They are just a horde of bodies, I need to just get a quick paint job on them to start playing. I have 8 done as well as 2 heroes and the necromancer. I focused on what as necessary to play the game.

Wednesday, February 3, 2021

Seekers of Delight

    Behold! The labours of the month of Slaanuary! Slaanesh daemons are ready to entice you, slipping your body away into your wildest fantasies. Hopefully your fetishes include crustacean pincers and avian legs. (Ooo so slender) Feel their tongues around your ears as they give you the most exotic wet Willie's you have ever had. These beautiful ladies will make your life a pleasure before flaying your skin or maybe it's as they pleasure you?

10 Seekers, 20 Daemonettes and a Masque


Still have 5 more, maybe for a Chariot?


The Masque, might need a seeker to keep up with the rest of the group



    I bought 10 daemonettes and the masque a couple years ago, I liked the paint scheme on them so I just touched up a few areas and did some colour matching (or close enough). The other 10 were from the Shadow and Pain box. A Hedonite army woud look something like this.

Leader

  • The Masque - 120 pts

Battleline

  • 10 Daemonettes - 110 pts
  • 10 Daemonettes - 110 pts

Other

  • 10 Seekers - 240 pts
Total: 580 pts

    This would give me the battleline tax for building up the army to 1k. All Slaanesh daemons would get a battle trait of  Euphoric Killers - gaining an additional attack on unmodified hits of 6's and 2 additional hits when the unit is 20 or more.

     It would be pretty safe to assume that more daemonettes will eventually grace my table... once I buy some...but that is for another time. In my pile there are still fiends, the rest of the Shadow and Pain box, Exalted chariot, a resin Keeper of Secrets, OH and the Dread Pageant from Direchasm. If I am really... REALLY still looking for more to paint after that I have a Greater Daemon of Slaanesh from the daemon lot from last year. 

    Hmmm with all that painting, I don't think one month is enough for Slaanesh. 2021 will be the year of Slaanesh! No, all years after! More! I need more time to devote to Slaanesh!


Next on the Hobby Desk

Is she/he gone? Okay, just between us, February is going to be used to paint up some Rangers of Shadowdeep models. Rachel has picked out her mice, and named her ranger. I found a hasselfree miniature in my pile that will be fun to paint up, as well as some thugs that will make for some good companions. Rangers isn't a big game to run, only 2.5' by 2.5', however, my terrain is limited. Between the odd Slaanesh and Rangers model, terrain will be built for mixing up the board a bit throughout the campaign.

Tuesday, January 19, 2021

Slaves to Darkness Progress #3

     I didn't quite finish what I had planned for last year's goal, okay, I kinda gave myself a bit of an out with painting up 1000 points of Slaves to Darkness instead of finishing off the Premium Battleforce. A Chaos Lord/Sorceror on Manitore and 10 Chaos Knights still reside in the box, both of which might turn out worshipping Slaanesh with how this month is going on my hobby desk.

    That battleforce came out in 2018, I am bit disappointed that I didn't get it finished last year. This is a common problem in the hobby for most people, that it's much easier to look at the new shiny releases and put down money. This year I am trying to hold myself a bit accountable for this, can't cloth a baby with Warhammer. It's all about taking inventory, you want a new Vaan Sar's gang? Well, you have a Escher Gang that would look lovely painted. Oh man that Legion of Nagash Warcry box looks sweet! Didn't you want a Daughters of Khaine warband last year, you have it mostly done even!? And what about the Blackstone Fortress Expansions...

    My point is that all the sets of models you picked up, be it 5 years ago or a month ago sparked joy in your hobby brain. Could be you want to paint it up because look how sweet it is in grey plastic (or metal if it's really been awhile), just think of what paint could do to it. What about this character you bought, he/she/they have such a sweet backstory it would be great to make them come to live on the battlefield. I don't like the head on this model, but really like the body, I could switch the head and arms make this model my own. The miniatures that we spend time and money on excite us, give us joy and fulfillment. Why not relive that moment of joy and paint up some miniatures that have been sitting in the hobby room for their turn, now is always the best time.

    Back to the progress on Slaves to Darkness! I have finished off my 1000 points list they are a colourful bunch soon to have every deity in the mortal realm represented... well, not Tzeentch he is always changing his mind if he will show up or not, god that guy is a flake.

    Let's start with the new entries.... the Chaos Warshrine is up first.





    The design for the ogres carrying the shrine weren't great, either you had the back one floating off the ground or it had a bit of a slant, that's alright, I doubt a shrine carried by two ogres would be all that stable.

Next is the Darkfire Daemonrift, a tear in the fabric of the Realm pouring out raw daemonic magic. This Endless Spell gets more powerful with Wizards and Endless Spells around it. This might convince me to make the Chaos Sorceror on Manitore instead of the Lord.



And the last one, Morathi, now a generic Chaos Sorceress, she is a bit out of place with all these behemoths around her.
A Slaanesh Chaos Sorceress



    With all the new additions, we have an army on our hands. Which looks like...


Leader
  • Chaos Sorceress Lord - 110 pts

Battleline
  • 20 Chaos Marauders - 160 pts
  • 20 Chaos Warriors - 360 pts
  • Chaos Chariot - 120 pts
Behemoth
  • Chaos Warshrine - 170 pts

Endless Spell
  • Darkfire Daemonrift - 80pts
Total: 1000 pts

For matched play at least, Narrative and Open play.... well that's a different story, add some Khorne and don't get me started on the Nurgle I could add! 


Leader

  • Chaos Sorceress Lord - 110 pts

Battleline
  • 20 Chaos Marauders - 160 pts
  • 20 Chaos Warriors - 360 pts
  • 10 Bloodletters- 110 pts
Behemoth
  • Chaos Warshrine - 170 pts
Other
  • Chaos Chariot - 120 pts
  • Bloodcrushers - 120 pts
  • Flesh Hounds - 100 pts
  • Karanak - 140 pts

Endless Spell
  • Darkfire Daemonrift - 80pts
Total: 1200 pts

I am sure the Nurgle I have painted up would add another few hundreds, maybe I'll figure that out later.

Next on the Hobby Desk

Well, the girls are taking their time to get ready this month. Gotta sharpen their claws, and apply their make up. You know how hard that is with crab hands!? I have added more then just seekers to the desk now, hope I can get them done by the end of the month.

    

Monday, October 19, 2020

Season of the Wytch - WarCry Campaign Battle #3

     The forests of the Eightpoints are twisted and terrible things, and even you fear to tread beneath those branches. Yet there are places where nature once thrived, and the spirits of the land may persist there still. You follow the dim song of these spirits until you discover a clearing claimed by another warband. They cover the land in their filth, tormenting the weakened spirits further. Water the ground with the interlopers’ blood and you may energise your kin enough to see them aid you.

This was the first convergence for the Nature's Byrches called the Crimson Downpour. I was a bit antsy to get rolling, so we rolled off for all the normal stuff, only to half way through realize that convergence have their own terrain, and victory rules. Vanquish was the victory conditions, attackers trying to kill off all of the models in the hammer deployment. Where as, we used Assassinate, attackers trying to take out the enemy leader. Similar enough for me.

I decided to use my Slaves to Darkness warband for this game, as narratively it seemed to fit better. They won't be receiving experience at the end of the game, but Rachel's trees will be. Then when we switch, I'll get Rachel to make a Khorne themed warband for the Brass Gods? for their convergence, as they are trying to hunt down a follower of Khorne that had fled a battle. Giving me experience for that battle. Seems even enough to me. 

First turn, Rachel and I both bank our wild dice to use next turn. We rolled off to determine who would be attacker, Rachel won the roll off, picking to be the defender. I would need to force her to the edge of the board or kill her outright to win. The twist was Foreboding Location, which was fitting, all dice values were reduced by 1, making it impossible for us an ability higher then 5.

We both rolled 2 doubles and two singles for initiative, rolling off, Rachel took the first turn. Daonti takes off 4 damage from the crab arm with her long bow. Ove, the maurader beside the fence, runs through the crypt. Hoping to tie up Daonti in combat next turn. 

The board somewhere in the midst of turn one.

Halvdan Plax (Crab Arm) shows off the new damage tokens.

Scophulis (nurgly head Leader) and Lepus (downward sword) starting position

Otta was eager to get into the action, trying to take cover behind on of the crypts. Tossing a javalin at Thronrir, only about to deal 1 damage, from the reduction of the dice values from Foreboding Location. I guess Otta must have seen a ghost of his ancestor. Thronrir the Hunter didn't take his eyes off the marauder horseman, sticking the horse with an arrow, taking 4 damage off him.


Scophulis "runs" as far as he can go, for a heavily armored nurgle chaos warrior that only walks at 4 inches, he moves 8" towards the dryads. The leader on the card has two weapons instead of a shield, so it's a bit deceiving when the model can deal out 5 hits but has a toughness of 5 instead of 6 like the regular shielded Warriors.

Spyrath clashing with Scopulis, wounding him for 1 damage.

Got into the game and didn't take any pictures of turn 2, not a whole lot that happened besides the Slaves to Darkness advancing into the middle of the battlefield. Loralith walked the spirit path, tunneling underground and popped up in front of Scopulis beside Spyrath. From the previous battle, Loralith found Serpent Venom to coat her claws with, striking the leader with poisonous scrapes, leaving deep gashes in the chaos warrior's black armor. Lepus was stuck with a couple of arrows, as well as Ove who ran down the middle.

Once turn 2 was finished, turn 3 our reinforcements arrived, Rachel's on my side of the board, and mine on the opposite side. Close to her leader.

Maudelith Bloomwych and Sventa form Rachel's Dagger deployment.

Three Mauraders, Guthroth, Jorg fell hand and Styr flank the Sylvaneth from behind.



Islalith protects Daonti, blocking off Halvdan from attacking her, letting Daonti aim into unsuspecting Chaos Warriors. Thronrir the Hunter loosens two arrows into Ove, piecing the Marauder's gut, slaying the dark god worshiper. Halvdan would slay the tree revenant with an onslaught.



Otta engages Daonti (Leader), trampling her for minimal damage before fighting. Hoping to keep her in combat so she won't be able to shoot her powerful twice next round. Meanwhile, Flytt locks up Ove and Slothi (the second marauder by the fence) to prevent their Leader from taking more damage. 



Slothi's skeleton jumps out of his skin as Flyt shrieks, forcing him to become immobile, but still can attack


Scopulis is out numbered by the Spite Revanants, Dvon and Loralith, both able to chip off health from the Leader. Lepus waddles slowly up to the fight, still out of reach to help his commander out.

"Don't start the fighting without me!"

"Psych!"

Lepus climbs the fence, barely able to make it into combat with Thronrir the Hunter. Barely cutting into the bark of his arm. Doanti disenaged from Otta, seeking strength in numbers. At this point the Sylvaneth Leader envokes the Envoy of the Everqueen ability, giving all Sylvaneth within 6" +2 toughness and +2 Strength, making it much harder to damage their Leader.

You can't keep a good horseman down, Otta crashes into Daonti.

Scopulis takes out Dvon, Loralith, Spyrath (not pictured) his putrid blood pooling on the snowy wastes as he falls over the fence.

Slothi is assailed from behind by Sventa, Halvdan watching on.

In the middle of the fenced off area, there is an exchange of blood. Daonti, who disengaged from Otta and hopped over the fence, shoots at Lepus, a serated arrow punching through his bulky tower shield and into his chest dealing 7 damage to the Chaos Warrior. Enraged by his feeling death's cold hands around his throat. Lepus' rusty bastard sword cleaves off Thronrir's paldron like shoulder bark for 10 damage. Thronrir, trapped between a Chaos Warrior and a marauder (which must have went early but didn't do enough damage to be written in the notes.) unleashes his bark-knuckles on Lepus punching him twice for one damage.


Just as Scopulis manages to scale the fence, an arrow from Daonti catches the Leader in head, dropping him onto the ground.





Thronrir protects Doanti from charging marauders, he also punches a horse, which I assumed looked like this....


Halvdan Plax moves in on Daonti, but only able to inflicted 2 damage on the Leader.

Jorg and Styr slash strips of bark of Thronrir, but not enough to kill the mighty tree warrior.


After slaying Slothi, Sventa faces Guthroth between the fence.

Lepus piles into the carnage, but Thronrir still stands.


Recovered from the punch to the face, Otta's horse tries to finish off Daonti. Rachel wouldn't tell me her remaining wounds but I think it was getting pretty close to zero, but not close enough!

Victory for Rachel's Nature's Byrches!

Scopulis' corpse festered on the ground, his body food for the young spirits he had tormented. As with all nurgle's followers, death becomes life, an inescapable cycle that is law even in the Everpoint. The spirits sing in loud rejoice as they fly about the Sylvaneth liberators. Daonti smiled, knowing this would only be the beginning of her crusade to rid the Everpoint of corruption.

What a game that was! Rachel had killed my leader, and 1/3 of my warband  as well as won the match. With her 3 previous Glory Points, she had enough for a dominion, gaining her an extra 50 points to add to her warband next game. No one was slain in the aftermath step, needing a 2 on 2d6. Rachel rolled low on the Artifact table, giving her nothing, but the Serpent Venom retained it's power.

Next on the Hobby Desk!

I have another Crusade battle against Pilon to write up, as well as the backstory for the "Divine Twilight" Cawdor gangers. The Barracades are mostly done, just need to work on the objective markers to finish it all off.