Showing posts with label corpsewrack mausoleum. Show all posts
Showing posts with label corpsewrack mausoleum. Show all posts

Tuesday, April 12, 2022

March Wrap Up

    Some projects are quick, and some take a lot of time. My Corpse Wrack Mausoleum was a long project it was such a beautiful piece of terrain, do I make it old? New? both? What colours do I use? I started out by spray priming all of the terrain blue. Then I wanted to get it on the table for a Warcry campaign Rachel and I started two years ago. I had jumped ahead in how I normally paint, highlighting the base colour on terrain before going into more finer details (skulls, so many skulls!). 











    When I picked it up again in January, I had to highlight over some of the details and such I had previously painted as well as watch to not get any on the roof. This just slowed the painting down, even the fences weren't evenly silvered. The blue spray was a Rustoleum can, painting GW silver over it wasn't the best idea, repriming with a brown solved that, just taking more time then I was hoping. Next time I just need to do it right in the first place. 

    I feel good with the final results, last year I 3D printed some gravestones, these will eventually be added to the crypt or to the nighthaunts that have been tormenting my hobby desk. A couple of the mausoleums don't have bases, this might be a future project, but for now, I am putting this crypt to rest.

    With mausoleum and the Azyrite Townscape, I will have plenty of options for Warcry and at least a table worth of terrain for Age of Sigmar.

    Only painted three heroclix to completion in the month of March, from left to right, Gorilla Grodd, Sabertooth and Giganta. Gorilla Grodd is a super intelligent ape with mind control powers, most of his schemes revolve around turning humans into apes. This particular sculpt has him holding a human skull, fitting for a primate bent on the downfall of the human race. Sabertooth is a mutant with superhuman strength and a healing factor. Unlike Wolverine, Sabertooth embraces his feral side. Giganta I decided I would start using different colours for the different comic universes, Marvel - red, DC - blue. Works for now, might be changed into different factions, Legion of Doom or Brotherhood of Mutants down the road. Using 32mm bases for the super heroes, debated on using 25s for civilians and heroes that didn't have super powers, but that seems a bit much. If you are giant, you get a bigger base. 



    As a distraction while painting up the mausoleum, I made a small camp for Don't Look Back using a CD and some terrain I bought with the Reaper Bones Kickstarter. Most of the scenarios use a camp as the starting area for players. I originally planned to do urban terrain for Super Mission Force, but I could make forest type terrain that would work for SMF, Don't Look Back AND PrimEVO.





    I have a couple more scatter from the Reaper Bone miniatures, but they are more urban, could make for good objectives, like getting to a pay phone to call for help.

I finished my Character of the Month for March as well, post to come for backstory.

Character of the Month for March


 
 I also picked up the Lord of the Ring's Fellowship, off eBay as well, no pictures due to laziness. Reading on Cheaphammer about his Quest of the Ringbearer got me interested in the game.

    I found someone selling some Warcry Cypher Lords and Iron Golems, enough to field both in Warcry but what made it really worth it was these two. A character and a cultist from Blackstone Fortress. The Darkoath Warqueen would have went for more then half of what I payed for the lot, if I bought her individually.

Darkoath Warqueen and Cultist (BSF)

Iron Golems 

Cypher Lords

Some were broken, nothing that the bit box can't fix.

    Every other weekend, I would bring some board games to my work to play them with the guys I care for. We played Scooby Doo Escape from the Haunted Mansion, a coded Chronicles game, read a story and solve puzzles. Each character had one verb attached to them, Shaggy was eat, I tried to eat everything needless to say.


    Rachel and I played another game of Targi, I had to convince her that it was still a new game, instead of hopping to brand new games, we can really learn one for a bit so it sticks. Not much different then our last game, it ended with 5 points between us 39 for Rachel and 34 for me. 




 The other game in the "Old Pile" was Lords of Waterdeep. Nathan came over to play with us. We had to reread the rules, but it came back pretty quickly. Rachel destroyed us, being a nurse, she is used to multitasking. She had 152 points, I came in second with 123pts and Nathan with 118 pts. I went online to check what a high score would be on this game. Some forum posts mentioned the app and that they wouldn't play mandatory quests on one another, both which would muddy the numbers. 

Rachel's winning grin

    Rosalind had her first birthday on the 25th of March! Can you believe it? One year?! How fast as that! As a birthday treat, we went to the library to play with toys and pick up books to read on the potty. The central library kid's area was all ours, but it would have been nice for Rosalind to play with kids her age, maybe figure out this walking thing that humans do. 


Rosalind's favourite toy/walking aid

    Rachel made a cake for Rosalind on the day after her birthday (she worked on her birthday) and we had the family over to celebrate. Jon is bad at taking pictures, good thing Rachel is here to save the day!

Uncle Shawn and proud chin Rosalind

A boot is my very favourite gift

Grandpa and Grandma with the birthday girl

The girls dressed up, papa did not

First tastes of real SUGAR

Rosalind in a dress for her birthday party

Next on the Hobby Desk

    I am almost finished off some X-men heroclix repaints, just putting the finishing touches on the bases. Once this batch of clix are done, will transition to creating hero sheets and terrain for Super Mission Force. I will write up a story for the Character of the Month of March.

Monday, October 19, 2020

Season of the Wytch - WarCry Campaign Battle #3

     The forests of the Eightpoints are twisted and terrible things, and even you fear to tread beneath those branches. Yet there are places where nature once thrived, and the spirits of the land may persist there still. You follow the dim song of these spirits until you discover a clearing claimed by another warband. They cover the land in their filth, tormenting the weakened spirits further. Water the ground with the interlopers’ blood and you may energise your kin enough to see them aid you.

This was the first convergence for the Nature's Byrches called the Crimson Downpour. I was a bit antsy to get rolling, so we rolled off for all the normal stuff, only to half way through realize that convergence have their own terrain, and victory rules. Vanquish was the victory conditions, attackers trying to kill off all of the models in the hammer deployment. Where as, we used Assassinate, attackers trying to take out the enemy leader. Similar enough for me.

I decided to use my Slaves to Darkness warband for this game, as narratively it seemed to fit better. They won't be receiving experience at the end of the game, but Rachel's trees will be. Then when we switch, I'll get Rachel to make a Khorne themed warband for the Brass Gods? for their convergence, as they are trying to hunt down a follower of Khorne that had fled a battle. Giving me experience for that battle. Seems even enough to me. 

First turn, Rachel and I both bank our wild dice to use next turn. We rolled off to determine who would be attacker, Rachel won the roll off, picking to be the defender. I would need to force her to the edge of the board or kill her outright to win. The twist was Foreboding Location, which was fitting, all dice values were reduced by 1, making it impossible for us an ability higher then 5.

We both rolled 2 doubles and two singles for initiative, rolling off, Rachel took the first turn. Daonti takes off 4 damage from the crab arm with her long bow. Ove, the maurader beside the fence, runs through the crypt. Hoping to tie up Daonti in combat next turn. 

The board somewhere in the midst of turn one.

Halvdan Plax (Crab Arm) shows off the new damage tokens.

Scophulis (nurgly head Leader) and Lepus (downward sword) starting position

Otta was eager to get into the action, trying to take cover behind on of the crypts. Tossing a javalin at Thronrir, only about to deal 1 damage, from the reduction of the dice values from Foreboding Location. I guess Otta must have seen a ghost of his ancestor. Thronrir the Hunter didn't take his eyes off the marauder horseman, sticking the horse with an arrow, taking 4 damage off him.


Scophulis "runs" as far as he can go, for a heavily armored nurgle chaos warrior that only walks at 4 inches, he moves 8" towards the dryads. The leader on the card has two weapons instead of a shield, so it's a bit deceiving when the model can deal out 5 hits but has a toughness of 5 instead of 6 like the regular shielded Warriors.

Spyrath clashing with Scopulis, wounding him for 1 damage.

Got into the game and didn't take any pictures of turn 2, not a whole lot that happened besides the Slaves to Darkness advancing into the middle of the battlefield. Loralith walked the spirit path, tunneling underground and popped up in front of Scopulis beside Spyrath. From the previous battle, Loralith found Serpent Venom to coat her claws with, striking the leader with poisonous scrapes, leaving deep gashes in the chaos warrior's black armor. Lepus was stuck with a couple of arrows, as well as Ove who ran down the middle.

Once turn 2 was finished, turn 3 our reinforcements arrived, Rachel's on my side of the board, and mine on the opposite side. Close to her leader.

Maudelith Bloomwych and Sventa form Rachel's Dagger deployment.

Three Mauraders, Guthroth, Jorg fell hand and Styr flank the Sylvaneth from behind.



Islalith protects Daonti, blocking off Halvdan from attacking her, letting Daonti aim into unsuspecting Chaos Warriors. Thronrir the Hunter loosens two arrows into Ove, piecing the Marauder's gut, slaying the dark god worshiper. Halvdan would slay the tree revenant with an onslaught.



Otta engages Daonti (Leader), trampling her for minimal damage before fighting. Hoping to keep her in combat so she won't be able to shoot her powerful twice next round. Meanwhile, Flytt locks up Ove and Slothi (the second marauder by the fence) to prevent their Leader from taking more damage. 



Slothi's skeleton jumps out of his skin as Flyt shrieks, forcing him to become immobile, but still can attack


Scopulis is out numbered by the Spite Revanants, Dvon and Loralith, both able to chip off health from the Leader. Lepus waddles slowly up to the fight, still out of reach to help his commander out.

"Don't start the fighting without me!"

"Psych!"

Lepus climbs the fence, barely able to make it into combat with Thronrir the Hunter. Barely cutting into the bark of his arm. Doanti disenaged from Otta, seeking strength in numbers. At this point the Sylvaneth Leader envokes the Envoy of the Everqueen ability, giving all Sylvaneth within 6" +2 toughness and +2 Strength, making it much harder to damage their Leader.

You can't keep a good horseman down, Otta crashes into Daonti.

Scopulis takes out Dvon, Loralith, Spyrath (not pictured) his putrid blood pooling on the snowy wastes as he falls over the fence.

Slothi is assailed from behind by Sventa, Halvdan watching on.

In the middle of the fenced off area, there is an exchange of blood. Daonti, who disengaged from Otta and hopped over the fence, shoots at Lepus, a serated arrow punching through his bulky tower shield and into his chest dealing 7 damage to the Chaos Warrior. Enraged by his feeling death's cold hands around his throat. Lepus' rusty bastard sword cleaves off Thronrir's paldron like shoulder bark for 10 damage. Thronrir, trapped between a Chaos Warrior and a marauder (which must have went early but didn't do enough damage to be written in the notes.) unleashes his bark-knuckles on Lepus punching him twice for one damage.


Just as Scopulis manages to scale the fence, an arrow from Daonti catches the Leader in head, dropping him onto the ground.





Thronrir protects Doanti from charging marauders, he also punches a horse, which I assumed looked like this....


Halvdan Plax moves in on Daonti, but only able to inflicted 2 damage on the Leader.

Jorg and Styr slash strips of bark of Thronrir, but not enough to kill the mighty tree warrior.


After slaying Slothi, Sventa faces Guthroth between the fence.

Lepus piles into the carnage, but Thronrir still stands.


Recovered from the punch to the face, Otta's horse tries to finish off Daonti. Rachel wouldn't tell me her remaining wounds but I think it was getting pretty close to zero, but not close enough!

Victory for Rachel's Nature's Byrches!

Scopulis' corpse festered on the ground, his body food for the young spirits he had tormented. As with all nurgle's followers, death becomes life, an inescapable cycle that is law even in the Everpoint. The spirits sing in loud rejoice as they fly about the Sylvaneth liberators. Daonti smiled, knowing this would only be the beginning of her crusade to rid the Everpoint of corruption.

What a game that was! Rachel had killed my leader, and 1/3 of my warband  as well as won the match. With her 3 previous Glory Points, she had enough for a dominion, gaining her an extra 50 points to add to her warband next game. No one was slain in the aftermath step, needing a 2 on 2d6. Rachel rolled low on the Artifact table, giving her nothing, but the Serpent Venom retained it's power.

Next on the Hobby Desk!

I have another Crusade battle against Pilon to write up, as well as the backstory for the "Divine Twilight" Cawdor gangers. The Barracades are mostly done, just need to work on the objective markers to finish it all off.