Friday, September 4, 2020

Bountiful Khorne harvest

Daemon have jumped in line on the paint desk, their nefarious plan of not being part of the grey tide has succeeded. Their legion grows along with the Flesh Hounds that I previously painted for WarCry.

The two Bloodcrushers are going to be used for WarCry, as a normal unit has 2 more then I actually own. (I am even pushing that as one has a daemonic icon, what daemon of khorne would fight with an icon instead of a sword?) 

The bloodletters were crowding the paint desk, as it seemed that's where there home was. We had a gentlemen's agreement that they would move out if I painted them up as well as their buddies (who were sleeping beside the paint rack, drinking and partying throughout the night. Mostly waiting for their proper bases to come, which took slightly over a month to show up.)


Bloodletters ready for bloodshed


This rowdy bunch is off the desk.

The entire Khorne Daemons

With this I now have a budding painted Khorne army of:

Warhammer 40K

Patrol Detachment

HQ
Karanak - 4PL, 75pts

Troops
10 x Bloodletters with banner & instrument - 4PL, 105pts

Elite
3 x Bloodcrushers  with banner & instrument - 7PL, 160pts

Fast Attack
5 x Fleshhounds - 4PL, 100pts

Total: 19PL, 440 pts

I didn't include the 3 metal bloodletters as they don't fill out a fill squad. Once I finish off some of the Ad-mech and Sisters, I might have to paint up a Khorne Daemon Prince to boost the list past 500 pts, I also have a metal Skulltaker that should be painted up too.

I was going to add the breakdown for Age of Sigmar points as well, but it seems Karanak is no longer seen as a Leader for a Khorne army, but the Skulltaker still is. (I hope so they just released a new... model....so did Karanak...) Well that's just silly.

If (when) I paint up the rest of the Slaanesh and Nurgle, I am sure a general daemon list would be close to 2K.

I have been eyeing up the Sigmarite Mausoleum (formerly known as the Corpsewrack Mausoleum when it was bundled for Warcry, adding in rules for the terrain into warcry) to use for Warcry. Rachel could hear my wallet opening and suggested that I painted up her Awakened Wyldwoods instead, as I had more drive to paint them up.

I went for birch trees in a fall transition, they turned out pretty nicely if I do say so myself.


Rachel's Ylthari's Guardians from Warhammer Underworld

After taking the pictures, Rachel did inform me that she still wanted to work on their bases, she has this weekend off so maybe she will put in some painting time.


Added some flock on the sides for moss.

Next on the Hobby Desk

I want to get a backstory together for the Necromunda gangers before posting about them, I have a crusade battle report to post.


 

Monday, August 31, 2020

Crusade Battle #3 - KHAAAAN!!!!

With their mission complete, the Stoic Patrons intercept vox chatter with the other Khar Sorvi, it seems that they were close to what they were looking for. Canoness Praxima knew the dangers of dabbling in technologies that weren't sanctioned by the Adeptus Mechanicus and time was of the essence. Deep beneath the surface of the planet was an old refinery, it had been a site of several battles between the Iybraesil Eldar and the Imperium ages ago. A patrol detachment of Adeptus Mechanicus joined the Sisters, lead by Tech-Priest Advectius Volo with his Rangers, their specialty was to seek out unsanctioned technology to be destroyed, or so they claim.

Sister Alwyn noticed an off white structure within the ruins, she had seen Eldar travel through them before it. A Webway Gate, though this one was in overgrown with local flora, one of the arcs had been smashed into several pieces behind it. The Sisters of Battle would need to move in and claim the Xenos tech before they did, who knows what untold horrors the Eldar warp device might inflict.

Pilon and I decided on a 35 PR crusade battle this time, which meant I needed to do some assembling and painting. As you can see from the Dialogus being invisible till the end of the game when she is substituted for a Battle Sister, it could have went better. 

I mostly focused on the Tech-Priest Manipulus, kitbashing his legs from the Skorpekh Warriors from the new starter set. He is armless so he shouldn't be too hard to fight. I will magnetize the weapon options too. It seems that the Tech-Priest didn't learn from the previous mission about how dangerous unsanctioned technology can be. (But it does look pretty cool!)

With how many of the Battle Sisters Squad that had fled last game, I decided to bolster the Repentia Squad for this game, bumping them from 4 to 9, making them much more useful! (and survivable)

Before both armies, stood the shattered Webway, it's spirit stones still beating within the wraithbone structure, Praxima knew that this gate needed repairs, but did the Khan figure out a way to sing to the wraithbone? She didn't want to find out, the gate must be destroyed!

Turn one deployment, The Relic

The Adepta Sororitas took the first turn, hoping to take out some of the close combat units. With the White Scars ability to fall back and still shoot and charge, it wouldn't tie them up for too long! I drew Spirit of Marty letting me roll a 5+ to let the unit shoot or fight before being taken off the board.

Father Henry takes cover in the dense Barbed Venomgorse

The Sisters Repentia, now bolstered with the faithless that had fled from battle, show their faith in the Emperor by blindly charging into the Vanguard Veteran Squad. Needing to use a Stratagem to allow them to charge after advancing. They succeeded in taking out 2 of their numbers, much better to charge then be charged by them. As they do mortal wounds when they slam into you.



Thessa facing down Khan 

The sound of several jump packs firing in union ruptures the din of combat, the Assault Squad has arrived, unleashing bolter pistol fire into the Sisters Repentia before charging into them. Revving their chainswords, butchering the whole squad.



Father Henry moves in to flame the Khan and the Assault Squad, taking out 4 models, and causing one wound on the Khan. 


After combat.

Assault Squad falls out of combat to shoot at Henry before charging in. Don't think I was able to Overwatch because from the pictures they seemed to have survived getting into combat which doesn't really happen with Heavy Flamer units.


The Librarian takes to the center of the battlefield, claiming the webway for the Khan. Father Henry bathes the Khan in flames.


I believe the rangers tried to get closer to the action only to be shot at by the Khan, and also be very ineffective at shooting back.



Battle Sisters hold the line against the Venguard Veteran Squad

Turgen Swiftspeer's bike engine revs up as he takes off in a wheelie towards Alwyn's Battle Sisters, his armor badly damaged from the previous battle against the sisters. From the look of it, only one of his hearts had been punctured in the previous battled.


Chief Librarian Oktai Thunderlord reaches towards the wraithbone, psychic energy pulsing from his finger tip. The light blue wraithbone twitched on the ground, swaying in it's place on the ground. 


Sister Mylanthra, leader of the Seraphim, witnessed the wraithbone move on the ground. Psychic energy rippled across the battlefield, the wraithbone lifting from the ground. Mylanthra screams, "Sisters, descend on the witch!" They land between the psycher and the webway.


Two of her sisters in battle fall, the voice of Saint Lucia echos in their head, "Pain insists that I stand my ground." they stand up with the last ounce of their strength to shoot at the Heretical Librarian. Leaving Mylanthra to finish him off.


The skitarii side of the force didn't fair very well this battle, only Tech-Priest Advectius Volo taking out the two Assault Marines in combat.


The Martyred Lady Lucia's voice came to Mylanthra as Librariand and her exchanged sword slashes, parrying and dodging on her wings. Both adversaries charged back into the fight at once, killing each other in unison.


Rolled a 5 on of the Spirit of the Martyr, letting Mylanthra fight once more in battle before being slain.

Battle Sisters capture the middle only to be blown off of it by the Eleminators.



Canoness and Dialogus clean up the scout squad, making sure they aren't able to claim the center objective. The Canoness seems to get herself into combat every game, with her staff she actually can do some good damage.


Pilon charged in with the Eliminators as they were his only squad left. Securing the relic but not able to score until the non existent turn 6.


With the Battle Sisters mostly wiped out, the Khan Sorvi take the webway. defending the area till their reinforcements could arrive to repair the webway. Canoness Praxima beats a tactical retreat, what's the point of an act of martyrdom if there isn't a crowd to tell the tale of your brave deeds? 

This was a bloody battle, while playing I asked Pilon if White Scars can retreat, shoot AND charge. He double checked today and it's actually they can fall back and charge back in, not shoot as well. Boy that would have made a difference! Oh well, now we know, and knowing is half the battle!

Next on the Hobby Desk

Somehow Daemons have taken over the hobby desk, jumping in line to get some contrast paint on them. The 90x52 oval bases I ordered finally showed up, so I finished up one of the Bloodcrushers, and well there was only three and the other two were half finished, now the unit (as I only have three from the lot earlier this year.) is done as well as 10 Blood letters. 

This game was closer to the beginning of August, today I had another crusade game with Pilon, so hopefully I can continue to get posts up in a reasonable about of time.


Sunday, August 16, 2020

Season of the Wych - WarCry Campaign Battle #2

Weakened from the last battle on the Zarakh Expanse, Daonti and his warband escape the dogged pursuit of the Khorne Daemons, hiding out amongst the overgrowth. Sventa channels his life force into his sword, rejuvenating it's sharp edges. The Bloomwych kindred create a circle, entrenching their roots deep into the earth, connecting to Alarielle and the spirit-song that flows through all Sylvaneth, feeling their doubts float away as new limbs grow in place of old. Spirit-songs spoke to Isalith, guiding her to a near by tree cluster. These trees were on the verge of death, but she could feel the presence of a soulpod near by.  The other two Bloomwych tell Doanti of their find. To promote the growth of a new soulpod, the warband would need to secure the area of any corrupting energies, so as not to taint the weak spirits before they are ready to transcend their current form. In the barren Eightpoints, Doanti could still feel connected to the Everqueen, and he felt compelled to spread her spirit-song to even the most dark places of the land. This was their calling....

A howl in the distance, warned the Sylvaneth that, Khorne's dog, Burning Ash, had picked up their scent. The Dryads got to work channeling energy into the pods, as the rest of the Nature's Byrches readied themselves to defend their future kindred.

Battle Setup

Terrain Card - B4
Deployment Card - B1
Victory Card - Purge - Defender picks a quarter to defend, not telling attacker till end of the game.
Twist Card - Sinister Bargain - Roll off, winner gets 1 Chaotic Beast

Rachel was the defender, and she also got the Chaotic Beast for the Twist. We forgot to roll off for the Chaotic Beast at the beginning so it appears on turn 2 instead.

First turn with okay, rolls. I believe we both had A double, so we both banked our wild dice. Khorne took first turn.


Bonegnasher took the offensive, moving in and using the double ability, hungry for blood, but wood and ticks might have to do to sate his appetite. Daonti screeched out as the hound tore off some of his bark. He stomped on the dog's paws, forcing it back as he stepped back to ready his aim.




Skullcleave observed the intense blood boiling attack, he too advanced, moving closer to the Sylvaneth, hoping to engage in battle for battle's sake. The bloodcrusher was unaware of the scheming of others, only living for the glory of bloody battle.


This move was legel, I should have checked if I could move through friendly units (you can't) and if my mount could climb (it can't). So Skullcleave should be back behind Bonegnasher. Ooop, guess I should give a destiny point or something to Rachel for my cheaty cheaty ways.


Flyt Spritekin was quick to defend his grove mistress, slashing at the flesh hound with unbridled rage.

Furious Blade spread out, spying more reinforcements coming from the north east, they were eager for blood, but Khorne's bounty would be their's if he brought a gift of a larger skull.

Furious Blade used the Ironoak Seed he gained from last battle, I had assumed that it was automatic once used, but reading up after our game, we should have both used an action to use our artefacts. If it was Perishable instead of consumable then it would be automatic, oh well, at least we cheated together.

Childchewer rushes towards the two Spritekin instead of Sventi, some followers of Khorne believe it's not the quality of skulls, but the quantity of skulls taken in his name.


Islalith Bloomwych joins her kindred brother in battle, trying to turn the forces of Khorne away from the soulpod for fear of their corrupt nature would spoil the new growth of Sylvaneth. From behind Islaith, Daonti pulls back her bow, unleashing a storm of arrows into Skullcleave.

At this point, Skullcleave was getting pretty injured as the bow did 12 damage out of his 30 wounds, he also wasn't able to attack anything when he moved in, just get pelted.

Red Butcher waited for the other members of his warband to catch up to his skull total.

From the south came the pitter patter of paws and hooves on the moist dirt, surging into the battle was Burning Ash and Childchewer. And from the north came Thronrir the Hunter with Loralith and Maudelith, as well as an ally, a wandering Salamander.

Childchewer on his mount eyeing up Spyraff for a fight.

Burning Ash catches up with Sventa, chomping down on his leg, Sventa shook the hound off, slicing horizontally onto the beast she she ran across it's flank, spilling out brass blood. Infuriating the leader, as it strains it's body to stand proudly before his foe. 

Childchewer crashes into the Spyraff, his bark splintering off into the air from the force of the charge.


Feeling bold from consuming Ironoak Seed, the bloodletter seeks to claim Thronrir the Hunter's skull, he thrusts his blade between the gaps in his shoulder paldron.

Loralith brings the fight to the Red Butcher.


Gutwrench moves to help Red Butcher

Red Butcher strikes back, this time facing his opponent.

Maudelith wasn't about to let the bloodletter foul their plans, leapt out of the thick brush, Furious Blade was taken off guard as her scythe cleaves through sinew and bone of his arm. The wretched creature cries out, as blood coats the forest floor. Before Furious Blade can react, Thronrir the Hunter, notches an arrow and slays the mighty warrior.



Bonegnash enraged at the prospect of being surrounded, lets out a howl of defiance before clawing into "Schemin' " hands Flyt. Fatally wounding the Spritekin before, bucking his hind legs into the Salamander's jaw.


Childchewer runs down Sventi, but not before sustaining more wounds from the elder tree spirit. Burning Ash charges into the north east corner, spying another skull for the taking. Maudelith would attack first, nearly killing the leader.



Thronrir the Hunter knew that time was critical, if these daemons were present while the soulpod was transforming, then their efforts would be for not. He ran through the ruins, and fired his bow at Skullcleave, the hulking bloodcrusher, was panting heavily from lacerations all across it's body, but still refused to topple.


The beast instead charged, driven to claim the skull of the leader of the Sylvaneth, trampling him in the charge then breaking off chunks of his bark armour.


 
As suddenly as they came, the Khorne daemons had left, their goal of slaying for their dark god had been sated this day. Daonti felt that their corruption would have influenced the soulpod's metamorphosis, she rushed to where Islalith and the dryads had been nurturing it. New growth had started to sprout in the Eightpoints, but presents of the daemons, had tainted the soulpod, it would soon wither away.

Rachel had chosen the north west corner, her deployment zone, as the quarter she needed to clear out of all of my forces. Throughout the game she was messing with me, making me second guess which area she was actually defending. (which is why i had spread out so much, clearly it worked.) Skullcleave was in the quarter, which is why Thronrir was trying to take him out near the end. 

I am glad I picked up the city ruins, but I think I need a few more scatter terrain to make up new locations for a narrative. Rachel is letting me paint up some of the Awakened Woods she has as I have more drive to get stuff painted up for the blog. Should be done by the next game. 

And our next game will be the First Convergence, a predetermined quest for both of us. We will need to both play and win our convergence to advance our campaign. Narrative wise, I will most likely run some Slaves to Darkness or Nurgle warbands, will be nice to switch it up a bit.

Next on the Hobby Desk

I had a 35 PR Warhammer game with my friend Pilon, so that should be coming up soon once I sit down to write it. I also have the Necromunda Goliath and proxy Cawdor gangs finished, just need to create a background for them.