Thursday, March 26, 2020

Scurry of paws

After finishing up the Chaos Marauders, I decided on finishing off the 16 figures for Mice & Mystics as a bit of a palette cleanser. I started them in October of last year, but when I started the #minivember challenge they got bummed off the paint table.

The whole gang!

BUGS! I looked up reference pictures for the spider right before bed, don't do that!

Rat pack

Collin, Filch, and Maginos

Lily, Tilda and Nez

But here they are now, not a big project, but I enjoyed getting them off the desk and back into their proper game box. I babysit for a foster family ever once in awhile, this might be a good game to pull out for them as it also includes story elements as you explore the dungeons. The premise is that an Evil Sorceress turned the King's court into rodents, now they need to undo the spell and take back their kingdom.

I decided to play a solo game to refresh my memory of the game as it had been close to a year since I played and even then I don't think we had the rules down right.

Starting out in the dungeon, 3 Rat Warriors attack the party.

Collin missed the rat, but gained cheese to use his abilities.
Cheese lets the heroes use abilities, it's gained when making attacks or defense rolls. The enemies gain them for the same, but theirs is added to a clock. If the clock fills up, the timer (Page marker) is moved up which usually means stronger enemies when exploring new rooms  tiles and a surge happens, usually a tough enemy will appear.

Nez rolls 4 dice if he isn't in the same square as his enemies, but has poor defense and agility.

Filch removes one defense die from enemies if he is higher on the initiative tracker

The party explores the sewers, falling directly into the rushing water, a full movement is needed to escape out of the side. The more mice out of the water, the easier it is to get out.

Filch saving himself.

Collin takes on all the roaches, they wounded him a bunch and he was being swept away in the current.
Colin wasn't able to move due to more enemies being on his square, he tried to kill one to make it even so that he could move. That didn't work out. Nez dove into the water and smashed one roach so that Collin was able to move next turn.

Trade in 6 cheese to Level Up! New ability!

Roaches needed to be cleared out before leaving the area.
Around this point, I noticed I was playing the roaches wrong, they don't wound characters. They still cheese when they wound and if the character doesn't have cheese THEN they wound.
Greedy Roaches, these ones steal cheese to add to the clock.

Which filled up and summoned the Centipede!

With Filch removing defense dies, I tried to get in some hits but to no avail.
Nez strolls up to do damage, but the Centipede retaliated with 3 wounds!



Luckily, Tilda was able to finish it off, wounding herself from the blade though.
In the courtyard, a crow circles above, trying to make the mice it's meal. Rolling a 1 on movement would give them an unblockable wound.

Nez tries to take out a rat before fleeing into the tree.

I really enjoy this game's system, makes it fast to learn and it's easy to figure out the AI for the enemies.This first Chapter is basically a tutorial, learning about flipping the room tiles, surges and optional quests (which I ignored this time.)

Coming Soon!

With the self-isolation going on, it's hard to pick what to do next. the Star Breach soft cover rule book has just started to be delivered to backers (only one delivery person) . Doubt it will be here very soon, but I should look through the rules and figure out a warband for when it does show up. I also have some figures from Militron that I was going to use for Necromunda/ Star Breach. Excited for them to show up!

1 comment:

  1. Very nice!

    We picked up Mice & Mystics a few years ago, but the minis have sat primed but unpainted in a little box near my painting desk forEVAR! There aren't THAT many... I should just finish them up!

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